AI Insights · Timothy · January 2025
Top Boxing Games Performance in the US: Q4 2024
Explore the performance trends of the top boxing games in the US during Q4 2024, highlighting downloads, revenue, and active users.
In the fourth quarter of 2024, the top boxing games on a unified platform in the United States showcased varying performance metrics in terms of downloads, revenue, and active users. Here's a breakdown of how each game fared based on Sensor Tower data:
Boxing Star: Boxing Fight Game from THUMBAGE saw a dynamic quarter. Weekly revenue peaked at approximately $17.7K in late November. Downloads fluctuated, reaching a high of 9.1K in the week before Christmas. Active users grew steadily, climbing from 11K to over 16K by the end of December.
Real Boxing 2 by Vivid Games S.A. demonstrated a strong performance with weekly downloads peaking at 39K in late December. Revenue showed a significant increase, hitting $19.5K during Thanksgiving week. Active users also rose, reaching nearly 47K towards the end of the quarter.
WWE Mayhem from Reliance Games experienced a notable increase in weekly revenue, culminating at $22.5K just before Christmas. Downloads surged to over 23K in early December, while active users peaked at nearly 45K around the same time.
AEW: Rise to the Top by Eastside Games maintained a steady active user base around 28K but showed limited download activity throughout the quarter. Revenue saw fluctuations, with a high of $9.1K at the beginning of the quarter.
Burrito Bison: Launcha Libre from Kongregate had a consistent performance with active users peaking at over 82K in early December. Downloads remained relatively stable, while revenue hit its maximum at $6.5K in the week leading up to Christmas.
These trends highlight the diverse performance of boxing games in the US market during Q4 2024. For more detailed insights, Sensor Tower provides comprehensive analytics.